Grand Theft Auto: Vice City is played from a
third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set in 1986 within the fictional city of Vice City, which is heavily based on
Miami[c] and draws inspiration from 1980s' American culture. The
single-player story follows
Tommy Vercetti, a
Mafia hitman who is released from prison. After his involvement in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organisations in the city.
Because Vice City was built upon Grand Theft Auto III, the game follows a largely similar gameplay design and interface withGTA III with several tweaks and improvements over its predecessor. The gameplay is very open-ended, a characteristic of the Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at his/her leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous GTA titles.
Players can steal vehicles, (
cars,
boats,
motorcycles,
tanks, and even
helicopters) partake in drive-by shootings, robberies, and generally create chaos like destroying vehicles. However, doing so tends to generate unwanted and potentially fatal attention from the police (or, in extreme cases, the
FBI and even the
National Guard). Police behaviour is mostly similar to
Grand Theft Auto III, although police units will now wield
night sticks, deploy
spike strips to puncture the tires of the player's car, as well as
SWAT teams being rappelled down from flying police helicopters and
undercover police units,
à la-
Vice Squad. Police attention can be neutralised in a variety of ways.
A new addition in the game is the ability of the player to purchase a number of properties distributed across the city. Some of these are additional hideouts (essentially locations where weapons can be collected, vehicles stored and the game saved). There are also a variety of businesses called "assets" which the player can buy. These include a
film studio, a dance club, a strip club, a
taxi company, an "ice-cream delivery business" (acting as a
front company), a boatyard, a printing works, and a car showroom. Each commercial property has a number of missions attached to it, such as eliminating the competition or stealing equipment. Once all the missions for a given property are complete, the property will begin to generate an ongoing income, which the increasingly prosperous Vercetti may periodically collect.
Various
gangs make frequent appearances in the game, some of whom are integral to story events. These gangs typically have a positive, neutral or negative opinion of the player and act accordingly by following the player or shooting at him. Shootouts between members of rival gangs can occur spontaneously and several missions involve organised fights between opposing gangs.
Vice City also includes a larger selection weapons than
Grand Theft Auto III. Firearms such as the
Colt Python,
TEC-9,
SPAS-12,
Ruger Mini-14,
MP5,
M60 machine gun and
Minigun have been added in the game. A wide variety of melee weapons has also been introduced, including the
chainsaw,
katana,
machete, meat cleaver,
screwdriver,
hammer and
knife.
Optional side-missions are once again included, giving the player the opportunity to make
pizza deliveries, drive injured people to a
hospital with an
ambulance, extinguish fires with a fire truck, deliver passengers in a taxi, be a vigilante, using a police vehicle to intercept (and kill) criminals, and the ability to drive a
bus, transporting fare-paying passengers. Monetary rewards and occasional gameplay advantages (e.g. increased health and armour capacity and infinite sprinting) are awarded for completing different difficulty levels of these activities. Different sums of money are awarded for landing trick jumps in motorcycles or fast cars depending on the number of flips and height achieved.
SCREEN SHOTS:
System Requirements:
Minimum system requirements: | | Recommended system requirements: |
CPU: | 800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor |
| | |
CPU: | Intel Pentium IV or AMD Athlon XP processor |
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RAM:
http://gamesystemrequirements.com/
| 128 MB of RAM |
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RAM:
http://gamesystemrequirements.com/
| 256(+) MB of RAM |
| |
GPU: | 32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better) |
| | |
GPU: | 64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support) |
| |
| | |
| |
OS:
http://gamesystemrequirements.com/
| Windows 98/98SE/ME/2000 SP3/XP SP1 |
| | |
OS:
http://gamesystemrequirements.com/
| Windows 98/98SE/ME/2000 SP3/XP SP1 |
| |
HDD: | 915 MB of free hard disk space (+ 635 MB if video card does NOT support DirectX Texture Compression) |
| |
HDD: | 1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression) |
|
Sound: | Sound Card with DirectX 9.0 compatible drivers |
| |
Sound: | DirectX 9.0 compatible sound card with surround sound |
|
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